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更新到0.23版本
Beta 0.23 Release Notes:
• You can now zoom the node view
• Added node: Normal Blend. This node will combine two normals; a detail normal perturbed by a base normal
• Added node: Blend. Photoshop-style blending with 18 blending modes: - Darken, Multiply, Color Burn, Linear Burn - Lighten, Screen, Color Dodge, Linear Dodge - Overlay, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix - Difference, Exclusion, Subtract, Divide
• The Component Mask node will now display outputs per-channel, in addition to the combined one. For example, if you mask out RGB, you will now get 4 connectors, RGB, R, G and B
• There’s now a checkbox under settings, where you can enable/disable node-preview updating, in case you’re having performance issues in large node trees
• Fixed a bug where you couldn’t use depth nodes in the refraction input
• Fixed a bug where the Length node output the wrong component count
• Fixed a bug where objects in the node view could be selected through the side panels
• Fixed a bug where the screenshot button overlapped the toolbar when expanding settings |
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