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[插件资源] Lighting Box 2.6(Next-Gen Lighting Solution) - 打造UE4的照明系统 |
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注意: Lighting Box 2 只能用在 5.6以上的版本 新的景深和屏幕空间反射选项将帮助您在几秒钟内获得最高的质量和性能。 +包括高品质的示例项目和场景 高品质镶嵌地形着色器,具有最佳性能+放大着色器编辑器源。 +易于使用的地形控制器组件 支持室内和室外场景 在游戏设置菜单中拖放以访问质量,显示和效果设置。 完全支持后处理堆栈2,真容量光源和全球雾资产和效果,无论是前进还是延期 使用自动对焦功能的每个人都可以轻松使用景深。 特征 : - 一个实时的救星解决方案 - 保存并从照明配置文件加载设置 - 拖放设置菜单 - 后处理堆栈2支持 - 基于最佳的后期效果设置 - 镶嵌地形着色器 - POM和Tessellation着色器 - 基于距离的粒子着色器(如Frostbite游戏引擎) - 高品质太阳镜头耀斑最高性能+教程基于其他游戏制作一个新的 - 夜间和雪景样本场景 Note: Lighting Box 2 is only available on 5.6+ Lighting Box 2 has been re designed to help you get the desired result in the shortest possible time New Depth of Field and Screen Space Reflection options will help you to get maximum quality and performance in few seconds. + Included high quality sample project and scenes High quality tessellated terrain shader with maximum performance + Amplify Shader Editor source. + easy to use Terrain controller component Supports for Interior and Outdoor scenes Drag and drop in game Settings Menu to get access to Quality,Display and Effects settings. Fully support of the Post Processing Stack 2, True Volumetric Light and Global fog assets and effects both for forward and deferred Easy to use Depth Of field for everyone with Auto focus Feature. Features : - A real time saver solution - Save and Load settings to/from lighting profiles - Drag and drop settings menu - Post Processing Stack 2 support - Based on the best post effect settings - Tessellated terrain shader - POM and Tessellation shaders - Distance based particle shader (Like Frostbite game engine) - High quality sun lens flare with maximum performance + Tutorials to make a new one based on the other games - Night and Snow sample scenes
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