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为了成为真正伟大的3d 建模者, 使用拓扑是您需要掌握的一项关键技能。在本课程中, 拓扑基础在 3ds max 中, 您将了解拓扑是什么、如何使用它以及围绕它的特定问题和解决方案。首先, 您将重点分析不同类型的拓扑, 以及您可能使用它们的原因。然后, 您将探讨不同的建模技术如何影响拓扑以及如何处理诸如风筝和极点等问题。最后, 您将了解如何将拓扑用于动画目的。完成本课程后, 您将更深入地了解3d 建模师是如何使用拓扑结构的, 以及在您自己的模型工作中采用的最佳做法。
所需软件: 3ds 2018
The use of topology is a key skill you'll want to master in order to become a truly great 3d modeler. In this course, Topology Fundamentals in 3ds Max, you'll look at what topology is, how it is used, and the specific issues and solutions surrounding it. First, you will focus on analyzing varying types of topology and why you might use them. Then, you will explore how different modeling techniques impact topology and how to deal with problems such as kites and poles. Finally, you will learn about how to use topology for animation purposes. When you’re finished with this course, you will have a deeper understanding of how great 3d modelers work with topology, as well as best practices to use in your own modeling work. Software Required: 3ds Max 2018
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