Blender 401 - Creating a Game Environment in Blender and Unity Blender 401 - 在 Blender 和 Unity 中创建游戏环境场景教程
In this course we will use Blender and Unity in an integrated way to create a run-down apartment game environment. We will establish a pipeline process between Blender and Unity and go over different ways of organizing your game projects. You will learn about game modeling, UV mapping, texturing, and lighting as we build the environment. This course will also discuss the use of Adobe photoshop and Substance Painter when texturing game assets.
33 videos, 7hrs 40mins
01. Establishing Scene Scale
02. Blocking in the Walls
03. Modeling the Couch
04. UV Mapping the Couch
05. Finishing the UV Map of the Couch
06. Using Seamless Textures
07. Creating a Color Map
08. Finalizing the Scene Layout
09. Creating the Baseboards and Doors
10. UV Mapping the Walls and Door Frames
11. Finishing the Window Frames
12. Modeling and UV Mapping the Coffee Table
13. Texturing the Coffee Table
14. Importing Blender Model into Unity
15. Using Vertex Paint To Create an ID Map
16. Blender Models in Substance Painter
17. UVs of Multiple Objects on One UV Map
18. Texturing the Walls
19. Exporting the Walls
20. Using an HDR Image in Unity
21. Lighting and Camera Effects in Unity
22. Modeling the TV
23. UV Mapping the TV
24. Textures and Materials for the TV
25. Material Settings in Unity
26. Cutouts and Normal Maps
27. Blocking in the Kitchen Cabinets.
28. Adding Detail to the Cabinets
29. UV Mapping the Cabinets
30. Texturig the Kitchen Cabinets
31. Bringing the Cabinets into Unity
32. Materials, Textures, and Your Production Pipeline
33. Player and Build Settings
Blender401 Scene Files
Blender401 Textures
Blender401 Unity Project
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