Creating Game-ready Modular Structures in 3ds max
Info: Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal. 持续时间 2 h 58 米项目文件包括的 MP4
信息︰ 分解成游戏的准备资产的模块化结构,可以非常棘手,如果你想要保持经常重用网格的能力。重用的网格经常不详细讨论了,但它是非常技术上具有挑战性的第一次。在此过程中,创建游戏准备模块化结构在 3ds Max,你会看看如何从您的模型得到的最好的重用和尽可能为许多不同的形状,以适合在游戏中。首先,您将学习如何看看优化低多边形模型的工具。接下来,您将学习如何创建很容易被改变用途的网格。然后,您将学习如何快速而轻松地解开复杂的资产。最后,您将学习如何将您的原始结构转变成一个新的和独特的设计。这门课程结束时,你就会知道如何进入你下一场比赛的一个很大的模块化结构。所需软件︰ ZBrush,虚幻引擎 4,3ds Max,xNormal。
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