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- /*
-
- 用Unity做血条或进度条真的很方便,GUI里scrollbar就可以轻松实现,再加上lerp一个血条或进度条就完成了。
-
- */
-
- using UnityEngine;
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- using System.Collections;
-
- public class BloodBarTest : MonoBehaviour {
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- public GUISkin theSkin;
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- public float bloodValue = 0.0f;
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- private float tmpValue;
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- private Rect rctBloodBar;
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- private Rect rctUpButton;
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- private Rect rctDownButton;
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- private bool onoff;
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- // Use this for initialization
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- void Start () {
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- rctBloodBar = new Rect (20,20,20,200);
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- rctUpButton = new Rect (50,20,40,20);
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- rctDownButton = new Rect (50,50,40,20);
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- tmpValue = bloodValue;
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- }
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- void OnGUI (){
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- GUI.skin = theSkin;
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- if (GUI.Button (rctUpButton,“加血”)){
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- tmpValue = -1.0f;
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- }
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- if (GUI.Button (rctDownButton,“减血”)){
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- tmpValue += 0.1f;
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- }
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- if (bloodValue > 0.0f) tmpValue = 0.0f;
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- if (bloodValue < -1.0f) tmpValue = -1.0f;
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- bloodValue = Mathf.Lerp(bloodValue,tmpValue,0.05f);
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- //~ Debug.Log (bloodValue + “ ” + tmpValue);
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- GUI.VerticalScrollbar(rctBloodBar, 1.0f, bloodValue,0.0f, 1.0f,GUI.skin.GetStyle(“verticalScrollbar”));
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- }
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- // Update is called once per frame
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- void Update () {
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- }
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- }
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