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| [size=1em][backcolor=rgb(250, 250, 250) !important][size=1em]using UnityEngine;
[size=1em]using System.Collections;
[backcolor=rgb(250, 250, 250) !important][size=1em]
[size=1em]public class ContextMenu : MonoBehaviour {
[backcolor=rgb(250, 250, 250) !important][size=1em]
[size=1em]void OnGUI(){
[backcolor=rgb(250, 250, 250) !important][size=1em] if(Input.GetMouseButton(1))
[size=1em] {
[backcolor=rgb(250, 250, 250) !important][size=1em] GUILayout.BeginArea (new Rect (Input.mousePosition.x,Screen.height-Input.mousePosition.y,200,200));
[size=1em] GUILayout.Box("This is a Context Menu");
[backcolor=rgb(250, 250, 250) !important][size=1em] GUILayout.EndArea ();
[size=1em] }
[backcolor=rgb(250, 250, 250) !important][size=1em] }
[size=1em]}
|