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1.1.2已经发布..
Version 1.1.2
- Changed Spawn Point to not disable the whole GameObject when no Character to spawn is specified. This will allow the use of the Spawn Point as reference when used as parent in Object Create Actions.
- Changed the Death Event to Stop any skill being executed. It is still up to Actions to totally Disable the Character if that behavior is intended, else an NPC could for example start attacking again while it is dying.
- Added option to Move Action to indicate of object should look in move direction or not
- Fixed bug in Attribute Action where custom variables could not be read from non-Actors.
- Fixed bug where RPGItem would sometimes not spawn as loot drop
- Fixed bug where a Spawned object might not spawn again
- Fixed bug with Equip prevent State not working as expected |
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