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[Unity 组件参考手册]桌面:树木生成器指南之枝组属性

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发表于 2013-2-16 22:41:35 |只看该作者 |倒序浏览
Branch groups node is responsible for generating branches and fronds. Its properties appear when you have selected a branch, frond or branch + frond node.枝组节点负责生成树枝和叶片。当你选择了一个分支,叶状体或支部+叶的节点时,它的属性会出现。
【Distribution 分布】Adjusts the count and placement of branches in the group. Use the curves to fine tune position, rotation and scale. The curves are relative to the parent branch or to the area spread in case of a ***nk.调整该组中的数量和位置的分支机构。使用曲线来进行微调的位置,旋转和缩放。该曲线是相对于父分支或扩展时躯干的区域。    Group Seed 组种子
    The seed for this group of branches. Modify to vary procedural generation.
    为此组树枝的种子。修改更改程序生成。
    Frequency 频率
    Adjusts the number of branches created for each parent branch.
    调整创建的每个父分枝的分枝数目。
    Distribution 分布
    The way the branches are distributed along their parent.
    分枝的方法是沿着其父分布。
    Twirl 螺纹
    Defines how many nodes are in each whorled step when using Whorled distribution. For real plants this is normally a Fibonacci number.
    定义有多少个节点时使用有螺纹的分布在每个轮生的步骤。对于真实的植物,这通常是一个斐波那契数列。
    Growth Scale 增长比例
    Defines the scale of nodes along the parent node. Use the curve to adjust and the slider to fade the effect in and out.
    定义沿父节点的节点的比例。使用曲线调整和滑块调整衰减效果。
    Growth Angle 生成角度
    Defines the initial angle of growth relative to the parent. Use the curve to adjust and the slider to fade the effect in and out.
    定义的初始角度相对于父的增长。使用曲线调整和滑块调整衰减效果。  【Geometry 几何体】Select what type of geometry is generated for this branch group and which materials are applied. LOD Multiplier allows you to adjust the quality of this group relative to tree's LOD Quality.选择什么类型的几何体生成该分支群和应用的材质。 LOD倍数允许您调整这组的质量相对于树的LOD质量。    LOD Multiplier
    LOD倍数
    Adjusts the quality of this group relative to tree's LOD Quality, so that it is of either higher or lower quality than the rest of the tree.
    调整相对树LOD的质量的这组的质量,以便它是树的其余部分的或高或低的质量比。
    Geometry Mode 几何模式
    Type of geometry for this branch group: Branch Only, Branch + Fronds, Fronds Only.
    该分支组的几何类型:仅分支,分支+叶状体,仅叶状
    Branch Material 分支材质
    The primary material for the branches. 分支的主要材质。
    Break Material 破损材质
    Material for capping broken branches. 材质盖折断的树枝。
    Frond Material 叶状体材质
    Material for the fronds. 叶状体的材质。【Shape 形状】Adjusts the shape and growth of the branches. Use the curves to fine tune the shape, all curves are relative to the branch itself.调整的形态和生长的树枝。使用曲线的形状进行微调,所有曲线都是相对的分支本身。    Length 长度
    Adjusts the length of the branches. 调整分支的长度。
    Relative Length 相对长度
    Determines whether the radius of a branch is affected by its length.
    判断是由它的长度的影响的一个分支的半径
    Radius 半径
    Adjusts the radius of the branches, use the curve to fine-tune the radius along the length of the branches.
    调整的分支半径,沿长度方向的树枝,用曲线半径微调。
    Cap Smoothing 盖平滑
    Defines the roundness of the cap/tip of the branches. Useful for cacti.
    定义的圆度的分支的盖/顶端。有用的仙人掌。
    Growth 增长
    Adjusts the growth of the branches. 调整增长的分支。
    Crinkliness 褶皱
    Adjusts how crinkly/crooked the branches are, use the curve to fine-tune.
    调整起皱/歪歪扭扭的树枝,用曲线进行微调。
    Seek Sun 向阳性
    Use the curve to adjust how the branches are bent upwards/downwards and the slider to change the scale.
    使用曲线调整的树枝是弯曲向上/向下和滑块以更改的比例。
    Surface Noise 表面噪波
    Adjusts the surface noise of the branches. 调整表面噪声的树枝。
    Noise 噪波
    Overall noise factor, use the curve to fine-tune.
    整体噪声系数,用曲线进行微调。
    Noise Scale U 噪波缩放 U
    Scale of the noise around the branch, lower values will give a more wobbly look, while higher values gives a more stochastic look.
    规模的分支周围噪波,较低的值将会越不稳定的外观,而较大的值,使看起来更随机。
    Noise Scale V 噪波缩放 V
    Scale of the noise along the branch, lower values will give a more wobbly look, while higher values gives a more stochastic look.
    规模的分支周围噪波,较低的值将会越不稳定的外观,而较大的值,使看起来更随机。
    Flare 褶
    Defines a flare for the ***nk. 定义一个有褶的树干。
    Flare Radius 褶半径
    The radius of the flares, this is added to the main radius, so a zero value means no flares.
    褶的半径,这是添加到主半径,所以零值意味着没有树褶。
    Flare Height 褶高度
    Defines how far up the ***nk the flares start.
    定义了树干有多高的褶。
    Flare Noise 褶噪波
    Defines the noise of the flares, lower values will give a more wobbly look, while higher values gives a more stochastic look.
    定义褶的噪波,较低的值将会越不稳定的外观,而较大的值,使看起来更随机。 (较低的值变化小,较大的值外观变化更大)These properties are for child branches only, not ***nks.这些属性用于子分支,而不是树干。    Welding 焊接
    Defines the welding of branches onto their parent branch. Only valid for secondary branches.
    定义焊接到他们的父分支的树枝。只适用次级分支。
    Weld Length 焊接长度
    Defines how far up the branch the weld spread starts.
    定义沿分支多远,开始焊接扩展
    Spread Top 顶部扩展
    Weld's spread factor on the top-side of the branch, relative to it's parent branch. Zero means no spread.
    焊接的扩展系数在顶侧的分支,相对于它的父分支。零意味着没有扩展。
    Spread Bottom 底部扩展
    Weld's spread factor on the bottom-side of the branch, relative to it's parent branch. Zero means no spread.
    焊接的扩展系数在底侧的分支,相对于它的父分支。零意味着没有扩展。 【Breaking 折断】Controls the breaking of branches.控制树枝的折断。    Break Chance 折断几率
    Chance of a branch breaking, i.e. 0 = no branches are broken, 0.5 = half of the branches are broken, 1.0 = all the branches are broken.
    一个分支断裂的可能,即0=没有分支断裂,0.5 =一半的树枝被折断,1.0 =所有的树枝都折断。
    Break Location 折断位置
    This range defines where the branches will be broken. Relative to the length of the branch.
    这个范围定义的分支将被折断。相对于分支的长度。 【Fronds 叶片】Here you can adjust the number of fronds and their properties. This tab is only available if you have Frond geometry enabled in the Geometry tab.在这里,你可以调整叶片的数量和它们的属性。此选项卡仅适用,如果你有叶状体的几何形状,在"几何体"选项卡中启用。    Frond Count 叶片数量
    Defines the number of fronds per branch. Fronds are always evenly spaced around the branch.
    定义每个分支的叶状体。叶是始终均匀分布的各个分支。
    Frond Width 叶片宽度
    The width of the fronds, use the curve to adjust the specific shape along the length of the branch.
    叶状体的宽度,使用曲线沿分支的长度进行调整的具体形状。
    Frond Range 叶片范围
    Defines the starting and ending point of the fronds.
    定义起点和终点的叶状体。
    Frond Rotation 叶片旋转
    Defines rotation around the parent branch.
    定义父分支周围的旋转。
    Frond Crease 叶片折痕
    Adjust to crease / fold the fronds.
    调整增加/折叠的叶片。【Animation 动画】Adjusts the parameters used for animating this group of branches. The wind zones are only active in Play Mode.调整参数用于这组树枝的动画。风区只有在播放模式下。    Main Wind 主风
    Primary wind effect. This creates a soft swaying motion and is typically the only parameter needed for primary branches.
    主要风的效果。这将创建一个软的摇摆运动,通常是唯一的参数所需要的主要分支。
    Main Turbulence 主要紊流
    Secondary turbulence effect. Produces more stochastic motion, which is individual per branch. Typically used for branches with fronds, such as ferns and palms.
    二次紊流的影响。产生更多的随机运动,这是每个分支。通常用于叶状体,如蕨类植物和棕榈树的树枝。
    Edge Turbulence 边缘紊流
    Turbulence along the edge of fronds. Useful for ferns, palms, etc.
    沿叶片边缘的紊流。有用的蕨类植物,棕榈树等
    Create Wind Zone 创建风区
    Creates a Wind Zone. 创建一个风区
【来源:互联网】
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发表于 2013-10-20 12:55:06 |只看该作者
树木生成器指南之枝组属性
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