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[其他] Uni2D Beta #4 released

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发表于 2013-1-7 20:29:03 |只看该作者 |倒序浏览
http://f***m.unity3d.com/threads/155343-Uni2D-betaUni2D Beta #4 released 新版来了!!A new Uni2D beta is here, check your mails!

Changelog

New features

_ Multi-atlasing support: Uni2D now uses a custom bin packing algorithm when atlasing, instead of Unity built-in packer.
A single atlas can now be splitted into several atlas textures. Select the maximum atlas size, add your textures and Uni2D will do the rest!
_ Animation workflow revamped, inspector GUI rewritten, animation preview released:
* Totally new animation clip GUI: drag'n'drop your textures directly to the animation clip inspector to add frames! Reorder, add or delete frames in a flash via the embedded controls.
* Simply hover the animation clip header with your mouse and see a live preview without leaving the inspector!
* Use the embedded animation clip player to preview your clip in more details (seekbar, play/pause, frame-by-frame...) directly from the inspector!
* Use the animation clip global atlas setting to atlas all your animation frames at once! Select several clips and pack them together!
* Add clips to your sprites just with a drag'n'drop, or create one directly from the sprite inspector!
* Create an animated sprite just with a simple drag'n'drop! Select several textures, press Shift and drag'n'drop them into the scene: the textures will be sorted by name and an animated sprite is automagically created! As always, you can also press Alt to add physics to the animated sprite!

Fixes
_ Removed use of Unity built-in packer, fixes a lot of issues including unexpectable texture cropping and resizing.
_ Fixed making a sprite prefab continuously slowing down Unity editor.
_ Fixed atlas assets forcing original textures to being fetched and stored into memory.

Others
_ Improved global GUI responsiveness.
_ Added a progress bar when building atlases.
_ Added a "Create Animation Clip" button to Sprite Builder window: creates an animation clip from the selected textures or an empty one if nothing is selected.
_ Removed animation library asset, Uni2D follows Unity look'n'feel by managing animations at clip level.
_ Uni2D package res***ctured.
_ Uni2D asset naming convention more consistent.
_ Broke backward compatibility with Uni2D v1.x and previous betas (lot of under-the-hood changes for upcoming features).

Known issues
_ Unity editor performs sometimes some useless reimports which lead to a short freeze. This issue appears more often and with more severe freezes making Unity unresponsive when working with Unity Asset Server. We're currently investigating this issue.
_ As usual, let us know if you encounter a problem.

WARNING
This is a development snapshot. It contains the latests changes but may also have severe known issues. It should not be used in a production environment.

Stay tuned for the LAST beta and thank you for your support!
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沙发
发表于 2013-1-8 22:15:20 |只看该作者
有没人说说是啥内容啊?
var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = ***e;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js'; var s = document.getElementsByTagName('script')[0];s.parentNode.insertBefore(c, s);})();
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板凳
发表于 2013-1-9 00:02:47 |只看该作者
圈子里面的已经是正式版了,上面的消息是去年10月的
var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = ***e;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js'; var s = document.getElementsByTagName('script')[0];s.parentNode.insertBefore(c, s);})();
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发表于 2013-1-11 14:44:57 |只看该作者
      来学习了!!
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发表于 2013-1-29 18:50:05 |只看该作者
希望更多的朋友分享制作经验
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发表于 2014-2-11 14:31:37 |只看该作者

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