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http://f***m.unity3d.com/threads/155343-Uni2D-betaUni2D Beta #4 released 新版来了!!A new Uni2D beta is here, check your mails!
Changelog
New features
_ Multi-atlasing support: Uni2D now uses a custom bin packing algorithm when atlasing, instead of Unity built-in packer.
A single atlas can now be splitted into several atlas textures. Select the maximum atlas size, add your textures and Uni2D will do the rest!
_ Animation workflow revamped, inspector GUI rewritten, animation preview released:
* Totally new animation clip GUI: drag'n'drop your textures directly to the animation clip inspector to add frames! Reorder, add or delete frames in a flash via the embedded controls.
* Simply hover the animation clip header with your mouse and see a live preview without leaving the inspector!
* Use the embedded animation clip player to preview your clip in more details (seekbar, play/pause, frame-by-frame...) directly from the inspector!
* Use the animation clip global atlas setting to atlas all your animation frames at once! Select several clips and pack them together!
* Add clips to your sprites just with a drag'n'drop, or create one directly from the sprite inspector!
* Create an animated sprite just with a simple drag'n'drop! Select several textures, press Shift and drag'n'drop them into the scene: the textures will be sorted by name and an animated sprite is automagically created! As always, you can also press Alt to add physics to the animated sprite!
Fixes
_ Removed use of Unity built-in packer, fixes a lot of issues including unexpectable texture cropping and resizing.
_ Fixed making a sprite prefab continuously slowing down Unity editor.
_ Fixed atlas assets forcing original textures to being fetched and stored into memory.
Others
_ Improved global GUI responsiveness.
_ Added a progress bar when building atlases.
_ Added a "Create Animation Clip" button to Sprite Builder window: creates an animation clip from the selected textures or an empty one if nothing is selected.
_ Removed animation library asset, Uni2D follows Unity look'n'feel by managing animations at clip level.
_ Uni2D package res***ctured.
_ Uni2D asset naming convention more consistent.
_ Broke backward compatibility with Uni2D v1.x and previous betas (lot of under-the-hood changes for upcoming features).
Known issues
_ Unity editor performs sometimes some useless reimports which lead to a short freeze. This issue appears more often and with more severe freezes making Unity unresponsive when working with Unity Asset Server. We're currently investigating this issue.
_ As usual, let us know if you encounter a problem.
WARNING
This is a development snapshot. It contains the latests changes but may also have severe known issues. It should not be used in a production environment.
Stay tuned for the LAST beta and thank you for your support! |
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