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Next generation soft shadows replacement for Unity built-in lights, featuring adaptive penumbra size and screen space raymatched shadows to skyrocket your scene quality to the next level!
The techniques
NGSS techniques unifies shadows across all Unity lights using a set of custom algorithms that produces random persistent stable kernels for all lights. It removes aliasing and banding on extremely tiny shadowmaps textures. It requires less sampling to smooth/AA out shadows while being faster than traditional brute-force algorithms. Plus, it works on any platforms where Unity support shadows.
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