Requires Unity 5.1.0 or higher.
GAIA这个插件简单来说就是让用户可以快速的创造出高质量的地形与纹理,并且包含了水面效果与第一人称视角的操作。
GAIA is a system that enables rapid and precise creation of gorgeous looking terrains and scenes.
GAIA delivers possibly the easiest andfastest terrain creation, texturing, planting and scene population experience on the asset store, without sacrificing any of the power you need to get the amazing results you want.
With Gaia you will:
- Define and manage your resources
- Create and terraform your terrain by stamping mountains, hills and lakes
- And then leverage your resources to texture, plant, and populate your terrain procedurally using spawners.
Gaia is different because:
- It’s standard – There are no special shaders or other tricks that could cause compatibility problems (you can safely delete Gaia after you have created your scene);
- Its stamp based – Terrains are created using stamps, which is a visual, intuitive and precise way of getting exactly the feature you want at exactly the location you want;
- Its extensible – You can create more stamps via the scanning system, allowing you to easily source stamps from terrains, raw files, meshes, or even images and textures from the internet;
- Its replicable, adaptable and rule based – all aspects of terrain texturing, planting and object placement is done procedurally and is seed based, which allows it to adapt to new terrains, and makes it perfect for networked games;
NOTE: All assets shown in the introduction video are included with Gaia and free for you to use in your own games, they include samples of:
IMPORTANT: Gaia does not currently support multi-tile terrains. Support for these will come in the first few updates. In the mean time you can work around this by disabling the terrain tiles you are not working on.
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