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Unity 5.0 Beta 11
Improvement
Android: Added support for xxxhdpi icons
Android: Added isGame setting for Android TV and Android 5.0 devices
iOS: Add iPhone6 and iPhone6 Plus identification and expose it to scripts.
iOS: Add support for iPhone 6 icons
Fixes
Android: Fixed a cornercase when targetGlesGraphics is deserialized into 0 causing crash
Android: Forcing audio output to stereo
Networking: Network View component is available again
iOS: Support multiple permission types in {Request,Has}UserAuthorization
iOS: Fix DPI estimation for newer devices
iOS: Use new remote notification API on iOS 8
iOS: Fix GetLoadedDylibs to not to include the app exe in the results
iOS: Report size of assemblies after bytecode stripping
iOS: Ignore SIGPIPE signal which is thrown by broken sockets
iOS: Work around an Xcode splashscreen bug in iOS 8 landscape apps
iOS: Fix second stage splashscreens on iOS8, iPhone6
iOS: Fix player pausing after interstitial ads on iOS8
iOS: Don't spam the console log with GameKit stuff on release builds
iOS: Workaround for iOS 8.0 GameController API crash bug
iOS: Check whether an ad is loaded in ADInterstitialAd.Show()
iOS: Write selected graphics api to UIRequiredDeviceCapabilities
Metal: fixed some fixed function shaders issues
WebGL: Correct the behavior of the IL or opcode
Editor: Fixed NullReferenceException from uninitialized icon if CurveEditor is shown before Inspector
Editor: Fixed incorrect fade group animation in player settings
Editor: Show at most one error when attempting to deleting multiple components
Editor: Fixed page down in object selector on Windows
Editor: Added link to editor settings when sprite packer is disabled
Editor: Fixed Edge Collider 2D sometimes not showing handles
Editor: Fixed NullReferenceException when Tools.viewTool is queried outside OnGUI
Editor: Fixed typing into the search field between transition animations for Add Component menu
Editor: Prevent MinMaxSlider getting into error state when clicking in the thumb area
Editor: Don't let user rename GameObjects with HideFlags.NotEditable set
Editor: Fixed an occasional crash when reimporting shaders.
Editor: Fixed poor quality Soft Shadows in Scene view.
Editor: Initialize Scene View 2D mode correctly when upgrading from version
Upgrade guide
The following are changes and fixes to 5.0 features and regressions...
Change
Cloth inspector now has "Edit Constraints" button to avoid conflict with default scene view controls
Reflection Probes: 'Render Dynamic Objects' option will only work Custom type probes
Improvement
Reflection Probes: Added cubemap preview window in reflection probe inspector
Reflection Probes: Added Move tool when reflection probe is in 'Edit Bounding Box' mode, this way you can easily move reflection probe position without moving the bounding box
Reflection Probes: Added Bake/Bake All buttons for 'Baked' type probes, so you can bake individual probes without the need to bake lightmaps.
Fixes
Editor: Fixed NullReferenceException when moving a script between Inspector and Hierarchy
Editor: Fix so doing arrow down/up on searches in SceneView now changes focus on game objects
Editor: Fixed right-click not registered properly in Curve Editor
Editor: Hide Edit Collider & Editor Constraints buttons while editing a prefab
AudioMixer: Right click doesn't work on groups for OSX
AudioMixer: Fix dragging in the Mixers area
AudioMixer: Remove large mixer header in the mixing desk area. It is already shown in the Mixers list
Shaders: Fixed crashes in case of precompiled 4.x OpenGL ARB_program shaders.
Shaders: Don't spam console with "unsupported shader state" messages.
Shaders: Procedural Skybox shader handles zero sun sizes and has limits on size.
Editor: Fixed drag&drop of materials onto renderer in Inspector window.
Reflection Probes: Click Bake button in inspector when probe is of Custom type should work correctly on OSX
Graphics: Fixed Texture2D.EncodeToJPG() encoding being RGB reversed.
Terrain: Fixed stability issues when using trees. |
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