查看: 2737|回复: 2
打印 上一主题 下一主题

[插件资源] Automatic LOD 1.07 - 简化模型并捣鼓成LOD的智能插件

[复制链接]
may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52336
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2017-8-9 13:20:25 |只看该作者 |倒序浏览
QQ截图20170809093944.jpg
a7cfab34-edcc-4fb4-a079-b0e482164d0b_scaled.jpg
3670c51d-fedc-4329-b400-8076b1fad5a7_scaled.jpg
377c0d98-85b4-40a4-bfa8-bb1d65ad5b46_scaled.jpg
4e5ffc4e-82b2-4490-b787-b50aa47cdf70_scaled.jpg
1acf7f1e-71d5-4752-8f2b-d6b857cd0fff_scaled.jpg

Requires Unity 5.1.1 or higher.

Automatic LOD is a powerful Unity extension that allows you to quickly generate and manage multiple levels of detail for your 3D models.

LOD 级别是由扩展程序生成的简化的网格, 有助于优化您的游戏, 特别是在低端平台上。
除了生成过程之外, 自动 LOD 组件还需要在游戏过程中对每个对象启用正确的网格, 这取决于它与摄像机的距离或所覆盖的屏幕区域。这样, 当对象很远或覆盖小屏幕空间和 up-close 视图的更高多边形计数时, 可以使用具有较低多边形计数的网格。

LOD levels are simplified meshes that are generated procedurally by the extension and help optimize your game especially on lower end platforms.
Besides the generation process, the Automatic LOD component also takes care during the game of enabling the correct mesh for each object depending on its distance to the camera or its screen area covered. This way you can use meshes with lower polygon count when the object is far away or covers small screen space and higher polygon count for up-close views.


主要功能:
-Create LOD level meshes fully procedurally with just one click
-Mesh decimator supports both static and skinned meshes
-LODs are automatically handled by the component. No scripting needed
-Build on top of our Mesh Simplify extension which is also included
-Includes full source code!
-Includes high quality 3D models and sample scenes seen on the screenshots
-LOD generator works also at runtime!
-Clean, easy to use and powerful UI with multiselection support
-Valid for all platforms! Especially useful on mobile
-Can handle complex object hierarchies with sub-objects and multiple materials
-Live preview in edit mode
-Supports both screen coverage and distance to camera algorithms
-Allows fine tuning by selecting areas that are more or less relevant than others
-Classic mesh decimation / polygon count reduction using the included Mesh Simplify tool


游客,本帖隐藏的内容需要积分高于 20 才可浏览,您当前积分为 0

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

3

主题

2

听众

497

积分

设计实习生

Rank: 2

纳金币
42
精华
0
沙发
发表于 2017-9-3 20:22:04 |只看该作者
这个插件是唯一能不用建立多套模型的插件,真的好用
回复

使用道具 举报

0

主题

1

听众

26

积分

设计初学者

Rank: 1

纳金币
2
精华
0
板凳
发表于 2017-12-20 16:54:43 |只看该作者
有多少钱呢?
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-19 10:17 , Processed in 0.128376 second(s), 40 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部