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【SIGGRAPH Asia 2012专题】新兴技术之十四:
Haptic Editor
Sho Kamuro, Yuta Takeuchi, Kouta Minamizawa, Susumu Tachi
在这个项目中,我们通过在空气中绘制形状、复制和粘贴的表面纹理,为3D内容触觉编辑器提供了交互内容的创建与编辑系统。为了达到逼真的触觉交互中,我们将创建一个数据结构,使用三个动觉层和触觉层的触觉内容。用户创建触觉的3D模型绘制的几何形状,通过空中写生,绘画层上的合规性和摩擦系数;复制和粘贴的真实物体的表面纹理触感式上的虚拟模型。我们提出了一个用户友好的触觉界面启用这些功能。
In this project, we propose an interactive content creation and editing system for haptic-enabled 3D content by drawing shapes in the air and copying and pasting surface textures. To achieve realistic haptic interaction, we create a data s***cture for haptic content using three kinesthetic layers and a tactile layer. The user creates haptic 3D models by drawing geometries through aerial sketching; painting compliance and friction values on the layers; and copying and pasting the vibrotactile surface textures of real objects onto the virtual model. We present a user-friendly haptic interface to enable these functions.
触觉编辑器的完整内容请下载附件进行了解。更多siggraph2012新兴技术分享尽在web3D纳金网http://www.narkii.com/
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