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UniSave is a component based save system for Unity. It allows you to save data to a file, and load it back in when needed. This works on a per component basis. To save specific data, you add the State component to a game object. This component will give you a list of all the supported components on the game object, and you can select the components you want to save. To initiate the saving process, you simply call UniSave.Save(saveName). Loading a save file is as easy as UniSave.
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