Our 2.2 version takes into account the variety of different configurations for a better compatibility. This new version, we hope, will allow you to get the most out of Twinmotion2 under optimal conditions.
Try it for yourself now: Twinmotion 2.2 allows everyone a new trial period, even if you used older versions.
Here's the detailed list of all the modifications:
Features新功能 :
-Down scale on camera render quality between 50% to 100%,
-Down scale on Stand Alone camera quality between 50% to 100%,
-Real-Time System statistics Window,
-Paint ***sh in orthographic view,
-Drag'n'drop of a MeshContainer into another,
-Can animate a whole MeshContainer,
-Backup file before saving,
-Can Reset a material,
-Optimization of rendering big render area in smaller viewport,
-Support 2011 FBX file Format,
-Add bump, specular and reflection maps in FBX import,
-"Replace Revit Objects" function to handle Revit families,
-CubeMap generation in 2048 pixels (High Definition for Qtime VR Panorama).
Fixes修复bug :
-Removed the lag displayer icon, it is displayed only on strategic tasks,
-Save operation is more secure,
-Transparence Blending corrected to be more realistic,
-Real-Time reflection used with small focal is not repeating anymore,
-Bump map on Cylinder correctly displayed,
-Trigger on collision (well removed when Physic on/off),
-Range button in time bar display asks duration,
-"Enter" input doesn't impact Line corner creation anymore,
-Undo/Redo history erased when saved,
-Drag'n'drop texture in file field doesn't pick on viewport anymore,
-Material browser is now threaded and won't freeze Twinmotion anymore,
-Viewport cleaned after a video export,
-Dag'n'drop of street lights (light position is corrected),
-CubeMap generation on camera position,
-Creation parameters of 2D objects can be modified,
-Selection correction with rectangle of sub-geometry,
-Colors used while creating are corrected,
-Stand alone starts on the Start Point defined in .TMW,
-Geographic coordinate world viewer doesn't freeze viewport anymore,
-Creation in orthographic view is on the ortho plane (not the plan picked),
-Physic is deactivated when changing camera (don't lose camera position),
-Storyboard previews keep screen ratio,
-Fixed shadow flickering when the lights are perpendicular to the surface,
-The "Select your camera" list in the export image tab will now show all of your camera,
-Minor bug correction on plan objects,
-New camera name is now more logical.
Join us on one of our Road Tour 2011 to meet our team and discover Twinmotion in detail.
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To obtain a good quality render it’s common to have to wait, and often for a very long time. Twinmotion?2 however, enables an immediate realistic display of your project thanks its hybrid GPU / CPU system.
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Before your eyes, in real-time, you see volumes, lighting, shadows, materials ... in other words - the final render.
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With Twinmotion?2 it is now possible for you to combine design and visualization into the same workflow
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The artificially intelligent software lets you fluidly manipulate every element of your project by interfacing with a 3D interactive real-time model, bringing reality to your designs within just a few clicks.
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Thanks to the power of Twinmotion?2, you can also now walk around inside your architectural work ...
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The precision and quality treatment of graphics in Twinmotion?2 enables a quality close to that of reality.
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The dynamic shadow system in Twinmotion?2 displays in real-time the most complex of shadows with the utmost precision.
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One of the major advances in Twinmotion?2 is that it is entirely based on «cyclical time».
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In Twinmotion?2 physics are automatically activated on all elements that you create or import.
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In Twinmotion?2, interactions can trigger or animate any preset parameters in a project, making for a compelling user experience.
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The Storyboard saves and categorizes all of your fixed or animated cameras and lets you create demonstration scenarios for your clients.