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标题: Voxel Heat Diffuse Skinning 3.0 for Blender 2.8 [打印本页]
作者: 烟雨 时间: 2019-7-26 09:48
标题: Voxel Heat Diffuse Skinning 3.0 for Blender 2.8
Voxel Heat Diffuse Skinning 3.0 for Blender 2.8
blender组件,可以帮助您解决皮肤绑定时附加物体权重问题,将非无缝角色转换为实体模型,在实体模型中进行热扩散,从而得到最自然的顶点权重。
The add-on can help you to resolve three skinning problems:
1. Blender throws a message: 'bone heat weighting: failed to find solution for one or more bones'.
2. Some body parts or accessories are ignored, you have to fix vertex weights by hand.
3. You have spent a long time to fix vertex weights, but you are still not satisfied with the result.
Voxel heat diffuse skinning algorithm can overcome the shortcoming, it converts the non-seamless character into a solid statue, heat diffuses in the solid statue, so we can get the most natural vertex weights.
作者: kkmoss 时间: 2019-12-1 19:39
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作者: congjie 时间: 2020-3-2 08:46
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作者: laolang2004 时间: 2020-3-17 19:14
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作者: tomato23 时间: 2020-3-28 04:11
thanks for this!
作者: 皮启莱·梅啾 时间: 2020-4-30 10:28
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作者: busanqunxing1 时间: 2020-5-11 14:37
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作者: 9edpqgc 时间: 2020-5-25 17:42
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作者: zhl6396936 时间: 2020-6-13 21:20
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作者: ericmic 时间: 2020-7-30 17:59
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作者: zzh1306903961 时间: 2020-7-30 23:20
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作者: kai9 时间: 2020-9-20 17:20
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作者: danyatuna 时间: 2022-2-18 05:49
Thanks for sharing!
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