This is simple to use Kinect-v2 (aka ‘Kinect for Xbox One’) mo-cap tool that captures user motion and saves it as fbx animation. You may run it in the Unity editor, or use it as component in your own Editor tools.
'Kinect-v2 MoCap Animator' works with Kinect-v2 or Kinect-v1 (aka Kinect for Xbox One & Kinect for Xbox 360) as capturing device. It stores the captured user motion as animation clip in fbx-file of your choice. The captured animation may be used instantly in the Unity animation system Mecanim, or processed in external 3d modeling tools, like Maya or 3dsMax. Multiple animation clips may be added to the same fbx-file. This package can be used in both Unity Pro and Unity Personal editors.
How to Run 'Kinect-v2 MoCap Animator':
1. Install the Kinect for Windows SDK v2.0 or Kinect Runtime. The download link is below.
2. Download and install the Speech Platform Runtime v11 (both x86 and x64 versions), as well as the needed language pack. The download links are below.
3. Import the package into new Unity project.
4. Open ‘File / Build settings’ and switch to ‘PC, Mac & Linux Standalone’, Target platform: ‘Windows’.
5. Open and run the KinectMocapFbx/MocapFbxAnimator-scene.
More information can be found in the Readme pdf-file in the package.