QuickEdit allows you to edit meshes right within Unity. This allows you to instantly fix, test, or change your meshes. Best of all, QuickEdit supports full Instancing and Copymethods!
Edit several slightly different versions of a building, weapon, or character.
Modify environmental objects (boulders, walls, debris, etc) to fit just right
Fix a model that came in a proprietary format (Max, Blender, Maya, etc)
Instantly test how a model would look with slight changes
QuickEdit lets you do all of these (and more) in seconds, using Unity's familar and easy controls!
Note: skinned meshes cannot be edited, unfortunatly.