Upcoming uSky 2.0 has been rewritten and using new Precomputed Atmospheric Scattering algorithm. This new and accurate method to render the atmosphere in real time from any viewpoint from ground level to atmosphere level.
It reproduces many effects of the scattering: such as the daylight and twilight sky color and aerial perspective for all view and light directions, or the Earth and mountain shadows (Occlusion) inside the atmosphere.
User friendly gradient attributes allows manually color set up for sun, moon and ambient light color. All the gradient color will dynamically update at runtime.
More update information will be announce in unity Forum
*Works with Unity5 Personal & Unity5 Pro
Shader Features
• iOS & Android support
• Gamma and Linear rendering
• Deferred & Forward shader paths
• Camera HDR and Tonemapping support
• No dx11 required and fully cross-platform
• Oculus Rift support
• Full source codes included!
Note:
uSky supports Unity 5 only
uSky works currently with perspective camera view only.