You no longer need to worry about the number of draw calls or CPU load. Super Level Optimizer itself automatically optimizes the level for you. One push of a button you can create atlases (one texture instead of a few) and combine meshes (which also reduces the load on the processor).
SuperLevelOptimizer achievements :
*[backcolor=rgba(255, 255, 255, 0.6)] Unity 5 is supported
* UVs, Normals Tangents automatically adjusted
* Creates atlases.
* Combines meshes.
* Works automatically.
* Very easy to use.
* Sources textures and meshes are not changed.
* Moves UV for imposing atlases.
* Optimizes the number of draw calls.
* Works without your participation.
* Works with any materials.
* Do not want to make copies of materials or textures.
* No scripting required