Importing assets into Unity is easy, but getting assets out of Unity can be tricky. Export2Maya will export your models directly to the Maya Ascii file format, generating Maya scene files for you.
Ver 1.1.0 supports the following:
- Unity 5+ compatibility.
- Lights Export.
Ver 1.0.1 supports the following:
- Display Layer Lightmap Association. Objects that share the same lightmap index will be grouped under different display layers for easy selection in Maya.
- Includes accompanying Maya MEL script for easy scene setup once inside Maya.
Ver 1.0.0 supports the following:
- Mesh Normals
- Mesh UVs
- Mesh Lightmap UVs (with correct tiling and offset)
- Mesh Vertex Colors
- Per-Object and Per-Face Material Assignment
- Texture Export *
Note - Only standard meshes are supported at the moment, skinned meshes and terrains will be in the next version.
Note - Texture Export relies on your shader having the MainTex property, and only MainTex is supported at the moment. Next version will have a better method of mapping your custom Unity Shader properties to Maya Material properties.
As always if you find a bug, or have a suggestion to make this tool better, do not hesitate to contact me.