- Great for debugging procedural meshes!
- Draw triangles, points, bounding boxes, and coordinates.
- Tweak UV coordinates, and revert to the original state at any point.
- Spice up your level by adjusting textures without increasing draw calls.
- Complete selection control- navigate through submeshes, transform hierarchies, and UV channels aided by UVee's color coded selection highlights.
- Source included! No DLLs here.
- No UV2 channel? No problem, generate them right inside Unity (works for any mesh).
- Selected UVs are shown on your mesh, so you never have any doubts about exactly what you're editing.