标题: Highlighting System 3.0.1 - 物件高亮特效插件 [打印本页] 作者: 狂风大尉 时间: 2014-10-8 14:34 标题: Highlighting System 3.0.1 - 物件高亮特效插件
This package requires Unity Pro, as it uses post-processing!
Now supports Unity iOS Pro! (Device with OpenGL ES2.0 required)
Highlighting System package allows you to easily integrate outline glow effect similar to those used in top AAA games.
Three highlighting modes available to cover all your needs:
1. One-frame highlighting
Useful for highlighting objects which are currently under mouse cursor.
2. Flashing
Can be used if you need to pay attention to some objects (game tutorial item for example).
3. Constant highlighting (with fade in/out)
Can be used to constantly highlight objects (pickable items or currently selected objects for example).
This system works with static and skinned meshes, and is fully documented (see Documentation.pdf inside of HighlightingSystemDemo folder).
This package requires Unity Pro, as it uses post-processing!
Now supports Unity iOS Pro! (Device with OpenGL ES2.0 required)
Highlighting System package allows you to easily integrate outline glow effect similar to those used in top AAA games.
Three highlighting modes available to cover all your needs:
1. One-frame highlighting
Useful for highlighting objects which are currently under mouse cursor.
2. Flashing
Can be used if you need to pay attention to some objects (game tutorial item for example).
3. Constant highlighting (with fade in/out)
Can be used to constantly highlight objects (pickable items or currently selected objects for example).
This system works with static and skinned meshes, and is fully documented (see Documentation.pdf inside of HighlightingSystemDemo folder).作者: Mr_X 时间: 2014-10-10 13:45
多谢分享,很好的资源作者: Icestar 时间: 2014-10-10 14:27
谢谢分享作者: ivg8888 时间: 2014-10-11 11:27
Thanks!!!!!!!!!!!!!!!!!!!!!!!!作者: gulanxiu 时间: 2014-10-11 12:48
这个插件挺实用的,谢谢分享作者: 爱3D 时间: 2014-10-11 15:18
感谢楼主分享 作者: 爱3D 时间: 2014-10-11 15:19
感谢楼主分享 作者: 刀锋狼 时间: 2014-10-11 20:53
效果还不错作者: acepig 时间: 2014-10-11 23:26
Thanks for share~~~~~作者: Kadina 时间: 2014-10-13 07:20
感谢分享!作者: 7gebang 时间: 2014-10-14 07:18
这个很不错啊作者: shuijingy 时间: 2014-10-14 11:40
Thanks for your awesome sharing!作者: yinyuanqings 时间: 2014-10-15 08:48
ooooooooooopppp作者: 121479124 时间: 2014-10-16 18:52
V3的版本貌似增加了对Lightingmaping的支持,期待作者: zengke119 时间: 2014-10-18 14:18
感谢分享, 看看效果作者: 无聊↑国人 时间: 2014-10-19 14:31
正需要。谢谢作者: 无聊↑国人 时间: 2014-10-19 14:32
正需要。谢谢作者: Steve 时间: 2014-10-20 14:36
好东西,谢谢作者: fengxiangwind 时间: 2014-10-21 14:04
支持unity多少版本的啊?作者: NeroDay 时间: 2014-10-24 09:31
为什么回复还是下载不了作者: wu86 时间: 2014-10-24 14:43
这个插件真是好用,我要下!!!!!作者: wu86 时间: 2014-10-24 14:47
这个很不错啊作者: leductai2014 时间: 2014-10-25 21:04
Thanks for sharing this one !作者: leductai2014 时间: 2014-10-25 21:05
Thanks for sharing this one !作者: chiuan 时间: 2014-10-26 23:49
瞧一下嘛!作者: orokborokhulu 时间: 2014-10-27 09:27
nice sharing作者: joynson 时间: 2014-10-27 13:19
You are the best thanks for this great update !作者: dane200 时间: 2014-10-28 11:06
This system works with static and skinned meshes, and is fully documented (see Documentation.pdf inside of HighlightingSystemDemo folder). 作者: jinqi166 时间: 2014-10-28 11:26 作者: 鼠标人 时间: 2014-10-28 15:14
好东西 不知道适不适合移动端作者: tianhett 时间: 2014-10-31 12:54
Thanks for sharing!作者: tianhett 时间: 2014-11-4 12:39
THANKS FOR SHARING作者: 猪麦 时间: 2014-11-5 11:38
This package requires Unity Pro, as it uses post-processing!
Now supports Unity iOS Pro! (Device with OpenGL ES2.0 required)
Highlighting System package allows you to easily integrate outline glow effect similar to those used in top AAA games.
Three highlighting modes available to cover all your needs:
1. One-frame highlighting
Useful for highlighting objects which are currently under mouse cursor. 作者: ben_dh 时间: 2014-11-7 12:22
感谢分享感谢分享感谢分享感谢分享作者: pz789as 时间: 2014-11-7 13:27
感谢分享作者: zuimei 时间: 2014-11-7 14:49
This package requires Unity Pro, as it uses post-processing!
Now supports Unity iOS Pro! (Device with OpenGL ES2.0 required)
Highlighting System package allows you to easily integrate outline glow effect similar to those used in top AAA games.
Three highlighting modes available to cover all your needs:
1. One-frame highlighting
Useful for highlighting objects which are currently under mouse cursor.
2. Flashing
Can be used if you need to pay attention to some objects (game tutorial item for example).
3. Constant highlighting (with fade in/out)
Can be used to constantly highlight objects (pickable items or currently selected objects for example).
This system works with static and skinned meshes, and is fully documented (see Documentation.pdf inside of HighlightingSystemDemo folder).作者: tntasd 时间: 2014-11-9 19:50
大使馆的是个十多个作者: reslshyfox 时间: 2014-11-9 23:50
thank you very much作者: 残_靥 时间: 2014-11-10 10:03
ganxiefenxiang 作者: wj2008wh 时间: 2014-11-10 10:30
多谢版主分享作者: benyu1986 时间: 2014-11-10 16:44
学习学习学习学习学习学习学习 作者: P1glet42 时间: 2014-11-12 00:12
thanks for that, great作者: tnbao91 时间: 2014-11-12 09:49
Thank you, thank you, oh, thank you very much.作者: thienhaflash 时间: 2014-11-12 10:22
这个不错作者: hwthome 时间: 2014-11-12 18:11
下载学习……作者: 蜗牛 时间: 2014-11-12 21:24
谢谢 共享。。。。。。。。。。作者: fkun.lam 时间: 2014-11-13 09:12
这个现在都用着,挺好用的。作者: 田园上师 时间: 2014-11-13 12:41
好东西啊~作者: Mr.Fair 时间: 2014-11-14 20:03