If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.
Main features:
Sequence camera shots and/or Statesets.
Adds a ‘Timeline Navigation Bar’ comparable to the one found in After Effects.
Easy preview and render functions, quickly create previews and setup renders from a clip’s context menu.
Token based render/preview system.
Does not get in your way when you are not using it, collapses to only show the time navigation bar.
Automatically set the camera’s wireframe color to indicate if a camera’s track is selected or if camera is active.
MaxScript access to the sequence data for integrating into existing pipelines and render managers.
Sequence data is saved in the max file itself in a non disruptive way. This means the scene will just open fine even when the sequencer is not present on the system.