Make Character Animations right inside the Unity Editor.
Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways:
1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work
2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)
3. Convert animation types, also export skinned meshes and character animations as DAE archive
Main Features:
1. Make animation for your rigged characters with FK/IK support -- not just biped, you could manipulate any rigged models.
2. Modify animations from prefabs. Take out the animations from fbx/dae archives or convert from muscle clips, modify and get the result immediately.
3. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
4. Visualize the bone link, the vertices, and bone weights, etc.
5. Reduce the folder size, you don't need to include duplicate meshes for each animation.
6. Make/Save/Load poses on disk
7. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
8. Generate RootMotion from RootBone curves
9. Export character mesh and character animation into DAE archive
10. Edit multi-part meshes
11. Fix BindPose of skinned mesh (position and rotation)