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标题:
调用外部视频脚本
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作者:
狂风大尉
时间:
2014-6-25 01:30
标题:
调用外部视频脚本
ogg媒体文件放在:
工程: assets/video
exe: data/video
public var url="file:///c:/sample.ogg";
function Start ()
{
url="file:///" + Application.dataPath + "/video/sample.ogg";
print(url);
// Start download
var www = new WWW(url);
// Make sure the movie is ready to start before we start playing
var movieTexture = www.movie;
print("downloading...");
while (!movieTexture.isReadyToPlay)
{
print(www.progress);
yield;
}
print("download complete");
print(www.url);
// Initialize gui texture to be 1:1 resolution centered on screen
guiTexture.texture = movieTexture;
transform.localScale = Vector3 (0,0,0);
transform.position = Vector3 (0.5,0.5,0);
guiTexture.pixelInset.xMin = -movieTexture.width / 2;
guiTexture.pixelInset.xMax = movieTexture.width / 2;
guiTexture.pixelInset.yMin = -movieTexture.height / 2;
guiTexture.pixelInset.yMax = movieTexture.height / 2;
//Unity3D:www.unitymanual.com
// Assign clip to audio source
// Sync playback with audio
audio.clip = movieTexture.audioClip;
// Play both movie & sound
movieTexture.Play();
audio.Play();
}
// Make sure we have gui texture and audio source
@script RequireComponent (GUITexture)
@script RequireComponent (AudioSource)
复制代码
* 版权声明:转载时请以超链接形式标明文章原始出处和作者信息
* 本文来自:Unity3D 教程手册
* 本文链接:http://www.unitymanual.com/6835.html
作者:
hyui
时间:
2014-6-25 02:23
Thanks for this!
作者:
hariboot
时间:
2014-6-25 08:43
这个只支持IOS&ANDROID么
作者:
wucnj
时间:
2014-6-25 09:04
感谢分享!!!
作者:
HIDEOKOJIMA
时间:
2014-6-25 16:51
感谢分享!
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