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标题: Shader Forge 0.33 - 必须拥有的材质编辑器 [打印本页]

作者: ZackD    时间: 2014-5-12 06:44
标题: Shader Forge 0.33 - 必须拥有的材质编辑器







ShaderForge.part1.rar

15 MB, 阅读权限: 50, 下载次数: 26

ShaderForge.part2.rar

15 MB, 阅读权限: 50, 下载次数: 22

ShaderForge.part3.rar

15 MB, 阅读权限: 50, 下载次数: 18

ShaderForge.part4.rar

15 MB, 阅读权限: 50, 下载次数: 22

ShaderForge.part5.rar

2.94 MB, 阅读权限: 50, 下载次数: 14


作者: hyui    时间: 2014-5-12 06:56
thx for update!
作者: wucnj    时间: 2014-5-12 08:44
感谢分享!!!
作者: felix.signup    时间: 2014-5-12 08:50
工具很强大,谢谢楼主
作者: dxxd    时间: 2014-5-12 11:39
太贵了,~不过还是感谢楼主分享~~~
作者: HIDEOKOJIMA    时间: 2014-5-12 12:14
感谢分享!
作者: kk123456    时间: 2014-5-12 12:36
太贵了,下次再買

作者: ku    时间: 2014-5-12 19:33
New in Shader Forge Beta 0.34: (Unreleased)
• All nodes can now be created with hotkeys using a new quick-select menu!
   - Holding a letter on the keyboard will display a menu of all nodes starting with that letter
   - Scrolling the mouse wheel will move you through the list
   - Clicking will create the highlighted node
• Fixed an issue where deferred pre-pass shaders didn't handle gloss values of zero properly
• Fixed a bug where you couldn't use the light direction node in the outline color input
• Fixed a bug where fog didn't work on deferred pre-pass shaders
• Potentially fixed a bug where your locale would make shaders write commas as decimal separators rather than periods




New in Shader Forge Beta 0.33: (Latest public version)
• Deferred Pre-Pass lighting is now supported! However, it has the following limitations:
   - Blinn-Phong only
   - Unavailable main node inputs: Diffuse Power, Transmission, Light Wrapping, Custom Lighting, Alpha, Refraction, Outline Width/Color
   - Gloss will always be remapped from [0-1] to [0-128]
   - Specular highlight colors won't be 100% accurate
   - None of the lighting nodes will be available, except ambient light
• Added node: Switch
   - This is a property node, exposed in the inspector as a checkbox
   - Outputs the Off input when unchecked
   - Outputs the On input when checked
   - Note that this is an active branch, not a static branch
• Added node: Toggle
   - This is a property node, exposed in the inspector as a checkbox
   - Outputs 0 when unchecked
   - Outputs 1 when checked
• You can now switch Channel Blend method between Summed and Layered:
   - Summed means it will multiply all channels, and then add them together
   - Layered means it will blend the channels on top of each other, commonly done in terrain shaders
• The forward rendering lightmapping has changed a little in how it deals with real-time lights
• Fixed a bug where energy conservation broke the shader when using a non-PBL lighting mode without specularity
• Broken shaders saved with a property node bug from 0.29 should now load without locking up Unity
作者: Tomleung    时间: 2014-5-12 23:54

工具很强大,谢谢楼主
作者: Tomleung    时间: 2014-5-12 23:55
好貴不過
作者: Kadina    时间: 2014-5-13 15:56
thank you thanks sharing

作者: loveqq_666    时间: 2014-5-13 17:48
这个好贵啊
作者: 火麒驎    时间: 2014-5-16 23:10
thank you thanks sharing
作者: kudo2002    时间: 2014-5-19 19:54
thanks for sharing
作者: Memerium    时间: 2014-5-19 23:02
谢谢楼主分享
作者: animan    时间: 2014-5-22 08:46
谢谢分享。。。。。。。。。。。。。。。
作者: tangqizuse    时间: 2014-8-2 16:40
新人分享




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