Designer Productivity Tools
Pooling manager for performance boosts by caching your gameobjects!
Reference cacher for performance boosts
Manage level and area boundaries for your game with ease! Click and create, drag and alter points in scene view and generate your boundaries
automatically. Create trigger zones and link trigger scripts simply.
Features:
- Unifed workflow through a common control panel
- Take seconds instead of hours
- Pool gameobjects instead of using slow Instantiate calls
- Create groups of collider sections
- Color code groups and label them for easy recognition in scene view
- Tweak during editor playback and regenerate the boundaries automatically
- Create Trigger zones quickly and Position, Orient and Size through Scene View
- Supports layer isolation
- Full undo support