Unwrapping a large number of three-dimensional graphics enthusiasts, has always been one of the most sophisticated discussions.
展开大量的三维图形,一直是一个最复杂的讨论。
This tutorial outlines the different parts Unwrap and implement its principles and techniques in the project are paid.
本教程概述了再项目中展开不同部分的UV以及其基本原理。
although the software used in this tutorial, 3ds Max , but the techniques and Unwrapping in all similar software, is the same; While no major changes to Unwrap in 3ds Max 2012 to have careless passes.
虽然本教程中使用的软件是3ds Max,但技术适用于所有类似的软件,原理是相同的。