You will learn all that is needed to create a the final creature seen above. This includes how to use the skin modifier for quickly blocking out the form and how to use the new Dynamic Topology sculpting. You will learn how to retopologize your sculpt with clean topology that is animation friendly. And you will learn how to exquisitely present your model to impress the rest of the team, production higher-ups, and/or the internet at large.
Through this series you will get great insight into the real production process of a large studio. See and learn what it takes to make a high-quality model that is ready for a larger production. Your instructor, Kent, is a modeler at Reel FX, a production studio based in Dallas Texas and Santa Monica California.