Feature | Cinema v7 | Studio v7 | Architect v7 | ||
Support for Windows, Mac (OSX 10.6), and Linux (CentOS) | • | • | • | ||
Procedural modeling | • | • | • | ||
User-controlled UV mapping, textures, and polygonal resolution | • | • | • | ||
Import of and growth around custom mesh assets | • | • | • | ||
Export meshes in a variety of formats including FBX and OBJ | • | • | • | ||
FBX processor scripts for multiple 3D packages | • | • | • | ||
32- and 64-bit executables | • | • | • | ||
Model by hand drawing | • | • | |||
Export wind effects via point cache (with real-time preview) | • | • | |||
Subdivision surface modeling | • | • | |||
Alembic file export of cached SpeedTree Models | • | • | |||
Computes and exports bones and rigging | • | • | |||
Exports unwrapped models and textures | • | • | |||
Exports models as a series of maps | • | • | |||
Imports cameras from FBX files | • | • | |||
World building | • | • | |||
Quad geometry output | • | • | |||
”Simplify“ high polygon models to low polygon models | • | • | |||
Complete SpeedTree Model Library | • | ||||
Floating license | • | ||||
Direct developer support | • | ||||
Animated growth of trees and plants | • | ||||
Season change transitions | • | ||||
Export multiple variations of models and meshes | • | ||||
Timeline control and preview of render sequences | • | ||||
New v7 feature = • |
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