SoundManagerPro is a powerful and easy-to-use sound and music system for Unity, both Pro and Free (3.5.4f1 or higher).
This plugin features it's own music managing AI to make sound integration into your project quick and easy. Not only is it easy, but it is done with style to add that extra UMPH. Forget about saving programming music for last, make it quick,easy, impressive and FANCY with SoundManagerPro. All with minimal overhead.
SoundManagerPro works in an interesting way which separates itself from the competition. It uses its own SoundConnection class. SoundConnections tie a list of AudioClips, a method to play them, and various other variables to a scene. Then, the AI will take it from there. Each time you enter a scene, it will just know what to do. Don't worry, SoundManagerPro is flexible and this setup is not required. It just helps you quickly set up a backbone for your project. SoundManagerPro gives you the option to still use it's AI however you want to.
Features:
Full Inspector Integration, Setup, and Editing
Sound Managing AI
Sound Effects (SFX) Management and Pooling System with extra versatile modification real-time
Sound Effects Capping System to prevent too much of the same sound playing at once
NGUI, PlayMaker and 2d Toolkit integration included
ALL CODE AVAILABLE to see. Modify it as you please
MonoDevelop method comments included. Know what functions do as you type so you don't have to constantly check documentation
It's own AudioClip Loading system for efficiency and flexibility
Crossfading
Option of Code-Free Implementation
Common play methods found in Audio Players: Repeat, Shuffle, Delay (among many)
Developer Options to turn off music or show more information
An elaborate Demo Scene to show you what you can do
Flexible Event System
Scripting Reference Available on our site.
Plugin Support and Updates
Possible 5-minute music integration
C# and JS compatible
Mobile-friendly
Singleton Perfect included for Free. Make any script a Singleton easily. It will always work, even if it doesn't exist.