UniRPG is a tool that will help you create RPG, Hack&Slash, Action and Adventure type single player games in Unity. The goal is to not only provide a starter kit but a tool with which to create a specific genre of game in Unity without doing any code scripting. Full source is provided and the system supports plug-ins when you need to do more or expand on the existing features.
1.0.8
- Added calls that can be made via System/Message to GUI (custom) to hide/ show "menu" bar, "status" panels, and action "slots"
- Added Execution:Random Action
- Added way to group Loot reward. Only one reward per group will be selected randomly
- Fixed error when skill valid target is set to "Nothing"
- Fixed skill not executing when target set to Self
- Fixed problems with the player bag during Saving/ loading
1.1.0
- Added the New Character-2 System to replace the old DefaultCharacter System - This is a much improved system for handling the Input, Animation, Navigation/ Movement and Actions related to the Player and Non-Player Characters
- Updated Collidable to face direction it is moving
- Updated Collidable Create Actions to calculate offset according to subject's forward face
1.1.2
- Changed Spawn Point to not disable the whole GameObject when no Character to spawn is specified. This will allow the use of the Spawn Point as reference when used as parent in Object Create Actions.
- Changed the Death Event to Stop any skill being executed. It is still up to Actions to totally Disable the Character if that behavior is intended, else an NPC could for example start attacking again while it is dying.
- Added option to Move Action to indicate of object should look in move direction or not
- Fixed bug in Attribute Action where custom variables could not be read from non-Actors.
- Fixed bug where RPGItem would sometimes not spawn as loot drop
- Fixed bug where a Spawned object might not spawn again
- Fixed bug with Equip prevent State not working as expected
- Changed Spawn Point to not disable the whole GameObject when no Character to spawn is specified. This will allow the use of the Spawn Point as reference when used as parent in Object Create Actions.
- Changed the Death Event to Stop any skill being executed. It is still up to Actions to totally Disable the Character if that behavior is intended, else an NPC could for example start attacking again while it is dying.
- Added option to Move Action to indicate of object should look in move direction or not
- Fixed bug in Attribute Action where custom variables could not be read from non-Actors.
- Fixed bug where RPGItem would sometimes not spawn as loot drop
- Fixed bug where a Spawned object might not spawn again
- Fixed bug with Equip prevent State not working as expected作者: ORZ2013 时间: 2013-10-4 19:50
纳尼?!!作者: orokborokhulu 时间: 2013-10-6 19:39
谢谢分享作者: justinluberg 时间: 2013-10-7 10:25
这个更新速度,很快就2.0了, 呵呵作者: adon001 时间: 2013-10-7 15:39
很好的资源吗?感谢分享作者: luyuntst 时间: 2013-10-9 00:38
来看看,东西很不错啊,谢谢楼主啊作者: 无尽的任务 时间: 2013-10-9 13:36
不错的东西,谢谢了!!!!作者: qn9663 时间: 2013-10-9 20:40
下载来看看作者: 蜗牛 时间: 2013-10-10 10:14
谢谢 共享 。。。。。。。作者: 狂风大尉 时间: 2013-10-11 13:02
资源更新了,1.1.4的版本作者: soul6645654 时间: 2013-10-11 16:32
狂回复一下吧作者: 半透明 时间: 2013-10-11 18:04
更新什么猛 作者: 狂风大尉 时间: 2013-10-11 18:43
这个插件更新太快了,更新的东西待几个小版本后再一次列出作者: dgtgtjs2 时间: 2013-10-11 19:09
对这个插件持续关注,所不定会是个好东西。作者: HIDEOKOJIMA 时间: 2013-10-11 20:08
Thanks for sharing !作者: baken99 时间: 2013-10-11 21:21
看看啊,好东西必须顶作者: csj2017 时间: 2013-10-12 00:20
看看先看看先看看先看看先看看先看看先看看先作者: cgjch8 时间: 2013-10-12 09:25
在回帖里看见有负分的,哈哈作者: heise 时间: 2013-10-13 19:50
回复看一下作者: heise 时间: 2013-10-15 17:26
更新太快了,没有金币的伤不起啊!!!作者: tangqizuse 时间: 2013-10-16 22:17
谢谢楼主,学习了作者: lohs90 时间: 2014-1-5 02:21
看看哦 谢谢你~~~~~作者: acomlf 时间: 2014-1-17 15:02
好东西,顶一下作者: Kadina 时间: 2014-8-7 08:11
谢谢楼主分享