Ever wanted to make changes to components while in Play Mode and have them persist after you click stop?
PlayModePersist allows you to select which components on individual GameObjects you wish to persist and they will save automatically the moment you hit stop.
Works with all component with script access including: Transform, Rigidbody, Colliders, Joints, etc. Also supports your custom components.
Version 2.0 is now available! Multi-Object Editing support and a faster and easier workflow.