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标题: [家具模型。门的模型 ]坚固实用的把手和锁 [打印本页]

作者: 通利达包装材料(昆山)有限公司    时间: 2011-7-6 11:43
标题: [家具模型。门的模型 ]坚固实用的把手和锁
坚固实用的把手和锁


作者: 奇    时间: 2012-1-28 23:26
龙马精神 神采奕奕 一帆风顺 顺理成章 章月句星 星罗棋布 步步高升 升官发财 财源广进 泰然自若 一代英豪,九州生色。

作者: tc    时间: 2012-2-5 23:29
沙发不解释

作者: tc    时间: 2012-3-5 23:19
不错哦,顶一下......

作者: 晃晃    时间: 2012-3-9 19:25
溜达,溜达

作者: tc    时间: 2012-3-12 23:23
长了不少见识

作者: 晃晃    时间: 2012-3-15 23:19
真不错,全存下来了.

作者: 菜刀吻电线    时间: 2012-5-21 23:18
不错 非常经典  实用

作者: tc    时间: 2012-9-25 23:22
好可爱的字,学习了

作者: gym    时间: 2014-4-24 17:57
制作效果不错,谢谢分享!
作者: 夜里的u0    时间: 2017-5-19 17:11
66666666666
作者: enployment    时间: 2017-7-13 11:38
// Copyright (C) 1997-2013 Autodesk, Inc., and/or its licensors.
// All rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its licensors,
// which is protected by U.S. and Canadian federal copyright law and by
// international treaties.
//
// The Data is provided for use exclusively by You. You have the right to use,
// modify, and incorporate this Data into other products for purposes authorized
// by the Autodesk software license agreement, without fee.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. AUTODESK
// DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTIES
// INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF NON-INFRINGEMENT,
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR ARISING FROM A COURSE
// OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS
// LICENSORS BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL,
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK AND/OR ITS
// LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY OR PROBABILITY OF SUCH DAMAGES.



//  Procedure Name:
//                updateUvSetEditor
//
//  Description:
//                Updates the uvSetEditor when called. When the uvSetEditor is created
//                it creates a scriptJob that is tied to it that cals this when the selection
//                changes. This is also called from uvSetEditCmd.
//
//  Input Arguments:
//      None.
//
//  Return Value:
//      None.
//
global proc updateUvSetEditor( )
{
        //        typically, user will have transform selected so find mesh shapes
        //
        string $objects[] = `listRelatives -s -fullPath -type "mesh" -noIntermediate`;

        //        if there is nothing, check to see if shapes are selected
        //
        if (!`size $objects`)
                $objects = `ls -sl -type "mesh"`;

        //        if there is still nothing, check to see if components are selected
        //
        if (!`size $objects`)
                $objects = `listRelatives -p -fullPath -type "mesh"`;

        //        clear the set list
        //
        textScrollList -e -ra uvSetList;

        //        if there are meshes, populate the list with the cpv sets
        //        from the first selected mesh
        //
        if (`size $objects`){

                string $sets[] = `polyUVSet -pi 1 -q -allUVSets $objects[0]`;

                for( $set in $sets ) {
                        string $perInstUVSet[] = `polyUVSet -uvSet $set -q -pi $objects[0]`;
                        if (size($perInstUVSet[0]) > 0) {
                                $set = $perInstUVSet[0];
                        } else {
                                continue;
                        }
                        textScrollList -e -a $set uvSetList;
                }

        //***need to add controls for enable/disable state of buttons

        //        select the current uv set
        //
        string $currentUVSet[] = `polyUVSet -q -currentPerInstanceUVSet $objects[0]`;
        if( `size $currentUVSet` > 0 )
                textScrollList -e -si $currentUVSet[0] uvSetList;
        }
}

//  Procedure Name:
//                builduvSetEditorContextHelpItems
//
//  Description:
//                Creates the help menu and items for the uvSetEditor.
//
//  Input Arguments:
//                $nameRoot - name to use as the root of all item names
//                $menuParent - the name of the parent of this menu
//
//  Return Value:
//      None
//
global proc builduvSetEditorContextHelpItems(string $nameRoot, string $menuParent)
{
        menuItem -label (uiRes("m_uvSetEditor.kHelpOnUVSetEditor"))  
                -enableCommandRepeat false
                -command "showHelp uvSetEditor";

}



//  Procedure Name:
//                uvSetEditor
//
//  Description:
//                Creates the uvSetEditor for editting multiple CPV sets.
//
//  Input Arguments:
//      None.
//
//  Return Value:
//      None.
//
global proc uvSetEditor( )
{

        if( `window -exists uvSetEditor` ) {
                deleteUI -window uvSetEditor;
        }

   // GG: don't hardcode the HEIGHT! It doesn't work X-platform
        window -title (uiRes("m_uvSetEditor.kUVSetEditor"))  
                -menuBar true
                -w 223
                -s true
                uvSetEditor;

        addContextHelpProc "uvSetEditor" "builduvSetEditorContextHelpItems";

        menu
                -label (uiRes("m_uvSetEditor.kPolyUVsPerInstance"));

        menuItem
                -label (uiRes("m_uvSetEditor.kPolyUVSelectShared"))
                -annotation (uiRes("m_uvSetEditor.kPolyUVSelectSharedAnnot"))
                -command "SelectSharedUVInstances";

        menuItem
                -label (uiRes("m_uvSetEditor.kPolyUVShareInstances"))
                -annotation (uiRes("m_uvSetEditor.kPolyUVShareInstancesAnnot"))
                -command "ShareUVInstances";

        setParent -menu ..;               

        doHelpMenu("uvSetEditor", "uvSetEditor");
       
        formLayout colorEditorForm;

                textScrollList
                        -ams true
                        -deleteKeyCommand  "uvSetEditCmd delete uvSetList"
                        -doubleClickCommand "uvSetEditCmd rename uvSetList"
                        -selectCommand "uvSetEditCmd setCurrent uvSetList"
                        uvSetList;       

                separator -style "in" scrollButtonsSeparator;

                columnLayout uvSetEditorButtonLayout;

                        button -h 26 -w 80
                                -label (uiRes("m_uvSetEditor.kPolyNewUVSet"))
                                -annotation (uiRes("m_PolygonsCreateUVsMenu.kPolyUVsCreateUVSetAnnot"))
                                -enable true
                                -c "uvSetEditCmd new uvSetList"
                                newButton;

                        button -h 26 -w 80
                                -label (uiRes("m_uvSetEditor.kPolyRenameUVSet"))
                                -annotation (uiRes("m_PolygonsCreateUVsMenu.kPolyUVsRenameCurrentUVSetAnnot"))
                                -c "uvSetEditCmd rename uvSetList"
                                -enable true
                                renameButton;

                        button -h 26 -w 80
                                -label (uiRes("m_uvSetEditor.kPolyDeleteUVSet"))  
                                -annotation (uiRes("m_PolygonsCreateUVsMenu.kPolyUVsDeleteCurrentUVSetAnnot"))
                                -c "uvSetEditCmd delete uvSetList"
                                -enable true
                                deleteButton;

                        button -h 26 -w 80
                                -label (uiRes("m_uvSetEditor.kPolyCopyUVSet"))  
                                -annotation (uiRes("m_PolygonsCreateUVsMenu.kPolyUVsCopyIntoNewUVSetAnnot"))
                                -c "uvSetEditCmd copy uvSetList"
                                -enable true
                                copyButton;
                               
                        button -h 26 -w 80
                                -label (uiRes("m_uvSetEditor.kPolyPropagateUVSet"))
                                -annotation (uiRes("m_uvSetEditor.kPolyPropagateUVSetAnnot"))
                                -c "uvSetEditCmd propagate uvSetList"
                                -enable true
                                propagateButton;
                               
                        button -h 26 -w 80
                                -label (uiRes("m_uvSetEditor.kPolyUnmappedUVSet"))
                                -annotation (uiRes("m_uvSetEditor.kPolyUnmappedUVSetAnnot"))
                                -c "polyCleanupArgList 3 { \"0\",\"2\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"1e-005\",\"0\",\"1e-005\",\"1\",\"1e-006\",\"0\",\"-1\",\"0\" };"
                                -enable true
                                unmappedButton;

                        setParent ..;

                button -h 26 -w 80
                        -label (uiRes("m_uvSetEditor.kPolyUpdateUVSet"))
                        -c "updateUvSetEditor"
                        updateButton;

                button -h 26 -w 80
                        -label (uiRes("m_uvSetEditor.kPolyCloseUVSet"))
                        -c "deleteUI -window uvSetEditor"
                        closeButton;

                setParent ..;

                formLayout -e
                        -af uvSetList top 5
                        -ac uvSetList right 5 uvSetEditorButtonLayout
                        -af uvSetList left 5
                        -ac uvSetList bottom 5 scrollButtonsSeparator

                        -af uvSetEditorButtonLayout top 5
                        -af uvSetEditorButtonLayout right 5
                        -an uvSetEditorButtonLayout left
                        -ac uvSetEditorButtonLayout bottom 5 scrollButtonsSeparator
       
                        -af scrollButtonsSeparator left 0
                        -af scrollButtonsSeparator right 0
                        -ac scrollButtonsSeparator bottom 5 updateButton
                        -an scrollButtonsSeparator top

                        -af updateButton left 5
                        -af updateButton bottom 5
                        -ap updateButton right 3 50
                        -an updateButton top

                        -ap closeButton left 2 50
                        -af closeButton bottom 5
                        -af closeButton right 5
                        -an closeButton top
                        colorEditorForm;
       

        //        Create script jobs to keep the uv set editor up to date
        //        when the selection changes
        //
        scriptJob
                -parent "uvSetEditor"
                -event "SelectionChanged"
                "updateUvSetEditor";

        scriptJob
                -parent "uvSetEditor"
                -event "Undo" "updateUvSetEditor";
        scriptJob
                -parent "uvSetEditor"
                -event "Redo" "updateUvSetEditor";
       
        updateUvSetEditor;
        showWindow uvSetEditor;
}





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