Autodesk 3ds Max/Design 2011 Subscription Advantage Pack Win32/64(正版订阅扩展更新包)
The Autodesk? Subscription Advantage Pack for Autodesk? 3ds Max? 2011 software integrates state-of-the-art technology from renowned industry companies who are working with Autodesk to revolutionize rendering and simulation workflows. Featuring lightweight, resolution-independent procedural textures; GPU-accelerated rigid-body dynamics; and one of the world’s first physically accurate “point-and-shoot” renderers, the Advantage Pack for 3ds Max 2011 delivers cutting-edge tools that help leverage the latest hardware advances to help customers maintain their competitive advantage.
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Top Features and Benefits
包含以下内容
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Substance Procedural Textures
Substance 程序纹理
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Achieve a vast range of look variations with a new library of up to 75 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk space footprint, making them very good for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal? Engine 3 game engine, Emergent’s Gamebryo game engine, and Unity. Alternatively, textures can be baked to bitmaps for use with certain renderers. Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; pupil size, eye color, and extent of veining in an eye texture; and the age, roughness, curb borders, and lane markings of a street texture.
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PhysX Rigid-Body Dynamics
物理加速刚体动力学
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Create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. The multi-threaded NVIDIA? PhysX? engine supports static, dynamic, and kinematic rigid bodies (the latter for rag doll simulations), and a number of constraints: Rigid, Slide, Hinge, Twist, Universal, Ball & Socket, and Gear. Animators can more quickly create a wider range of realistic dynamic simulations, and can also use the toolset for modeling: for example, creating a randomly placed landscape of rocks. Assigning physical properties – friction, density, and bounciness – is as simple as choosing from a set of initial preset real-world materials and tweaking parameters as required.
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Iray Photorealistic Renderer
Iray照片级渲染器
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Creating realistic images has never been easier with 3ds Max, using the newly integrated iray? rendering technology from mental images. Another major milestone in the Rendering Revolution, iray enables artists to set up their scene, press “render,” and get predictable, photo-real results without worrying about rendering settings- just like a “point-and-shoot” camera. Artists can focus on their creative vision as they intuitively use real world materials, lighting, and settings to more accurately portray the physical world; iray progressively refines the image until the desired level of detail is achieved. iray works with standard multi-core CPUs. However, NVIDIA CUDA-enabled GPU hardware will significantly accelerate the rendering process.
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